Game Nexus Has Moved

Yes GX Fans, the time has come to say goodbye to this current home and start the new journey over at our new official site 

Over the past year and a half I have been building the Game Nexus brand and assembling a team of like minded people to continue this journey with me.

Our new site is live and ready for you to visit!

Please take a moment to join our community on our new site by signing up HERE ( just a simple form asking for your email).

You will receive our weekly newsletter and other member perks.

Thank you for all your loyal support here on this FREE Word press site and I hope that you take the time to jump to our new home and start following us there!

Dwayne ” EVO Knight” Morash
Creator/Founder; Game Nexus


Bless our souls! The gaming industry has finally answered our cries for a new Next Gen Ninja Turtle Game . It has to be one of the most underused gaming properties of my generation. Now granted growing up in the 90’s I was subjected to a flurry of side scrolling beat em ups and Street Fighter rip off’s but since the Xbox/PS3 cycle we haven’t gotten anything.

To be fair, Ubisoft did release a ” tie in” game for the animated movie that released back in 2007 but since then the well has run dry.

Platinum Games has resurrected the franchise and given it a totally unique visual stamp that is their own. While treading the line between all; the various incarnations that currently exist in the marketplace ( comics, cartoons and movies).

Just to get us in the mood for a ” Shell of a good time” they have given us a full trailer, albeit composed of all cut scenes….or is it ?


Source: TMNT Mutants in Manhattan


Far Cry Primal Gameplay Walkthrough

Check out a comprehensive walk through of the upcoming Far Cry Primal Courtesy of  Developer Ubisoft.

Source: Far Cry

The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox game play, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth, and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.

Key Features:

You will play as Takkar, a seasoned hunter and the last surviving member of your group. You have one goal: survival in a world where you are the prey.

This isn’t the Stone Age you thought you knew. This is the Stone Age with irreverence and mayhem. This is the Stone Age by Far Cry.

After the last Ice Age, the glaciers retreated to leave behind a land blooming with nature and resources where humans and animals alike can thrive – provided they have what it takes to prove their dominance.


How to get Immersed in a Great Video Game

I have been a gamer all my life. Not only video games but ALL games be it Table Top Role Playing, Collectable Card games or even Tactical Minature games . To me Video Games were a way for me to live out my imagination and they allowed me to take on the roles of super heroes, knights in shining armor ( ever wonder were I got my Gamertag from?) and larger than life heroes. Of course in the early years of the video gaming industry you had to extend a certainn amount of imagination when it came to the representation of said character on screen due to the graphical limitations of the hardware that was around back then. I remember playing  Atari’s Pitfall and pretending that I was Luke Skywalker running through Dagobah in Star Wars.pitfall2600Screen
As the years went on , video games became more and more realistic in its potrayal of the worlds and characters leaving less to the imagination and putting it all on the screen in front of us.
The something bad happened. The gaming community came to expect a certain level of quality from game developers. No longer content to experience games as they were made, we instead took to social media and blasted studios and developers for trivial things like graphical quality and gameplay systems even though everyone who made such comments lacked the technical ability to do better themselves.
In short the industry has become privialaged and spoiled and seem to think they DESERVE more and better experiences.
In recent years I have seen a trend where developers are creating ” scripted” trailers to promote their games. These trailers usually involve someone playing the game ( single player or multiplayer) and moving at a slower pace , giving players a chance t o absorb the game world around them and even movinng in the game enviroment in such a way that it is more akin to watching a movie versus the real world spastic manner in which most players traverse the enviroment when they get their hands on the game.
A perfect example of this is Tom Clancy’s The Division. When this game was unveiled to the public at E3 , we saw a small group of players walking through the streets of Manhattan interactig with the enviroment and talking to each other with a sense of actually being IN the game world. This created a very cool emersion and really did put viewers into the mindset of the game and created a very cool experience.
Here are some tips on how you can take your next gameplay session and get a little bit more emmersion out of it ( Not PVP games because as you know that is just pure chaos)

1: Take time and smell the roses.

Almost all modern games have a button or ability to run/sprint and or move faster than simple walking speed. This is both a blessing and a curse as you tend to move through the enviroments in an effort to get to your next quest location. Developers are now spending more time and resources building amazing worlds that are filled with little details designed to pull you into it.
Youll have plenty of time to run once the action ramps up. Take the quiet moments to appreciate the little things in life.

2: Watch the Cut Scenes

I cant stress how important it is to watch and listen to cut scenes when trying to get more oput of a game experience. I do have friends who simply hit “skip” everytime they are given the option and not just because they have already seen the cut scene or cinematic. Opt in at least once so that you can become more invested in the game. To me its like watching a movie and fast forwarding past all the talking just to get to the action scenes ( Imagine how much better a Michael Bay movie would be if we did that huh?). Resist the urge to skip a cinematic and just take the 30 seconds or so to get a little more attached to the game.

3: Read Everything

Sad as it may be, games have said goodbye to instruction booklets for the most part. Back when I was a younger gamer most games came with a robust manual that not only detailed the games controls but also a breakdown of the levels complete with pictures and in some cases strategy guides to help you.
Modern games now teach you how to play through ” tutorial missions” and intro chapters that guide you through the early stages of the game. These also serve to acquaint you with the game world and some of the lore accompanying it. You may find items littered around the environment ranging from things like Books, audio recordings or even links to an out of game source of info ( Destiny took a lot of hate by telling its EPIC story through the use of out of game ” Grimoire” cards that you had to go online to read/view)
While tedious these items will go a long way towards connecting you to the game your playing.
As games continue to evolve and deliver increasingly more immersive gamer’s will be faced with choices on how much they want to get out of their games. I for one appreciate the amount of love that goes into every video game and challenge all of you to think before you skip the next cut scene you see.


Community Stream for Far Cry Primal

Ubisoft recently hosted a 2 hour Community Stream for their upcoming 2016 release; Far Cry Primal. I am actually very excited with this new direction they are going with the long running franchise.

Far Cry has always been associated with a modern survival scenario and giving the player the freedom to explore a vast open world. Past iterations have always involved gunplay of some kind but Primal looks to strip all of that away and take players back to basics…REALLY back to basics.

Gears of War Ultimate Edition Review

Playing Gears of War Ultimate Edition is a mixed bag of emotions to be sure. On one hand you have an emaculate re imagining of a game that is 10 years old complete with brand new graphical assets and completley re done CGI cutscenes. On the other hand you have a game that begs the question…do we reallly need a redone version of a game that still holds its own with the most graphically impressive games released to this day?


Gears of War blew everyone away when it launched back in 2006 on the Xbox 360. It was the first game to push the graphical limits of the new Xbox hardware.  Epic Studios worked with Microsoft very closely during development being that it was being toted as an Xbox exclusive title. In fact it was Epic Studios that pretty much convinced Microsoft that they needed to upgrade the consoles RAM from 256mb to 512mb that would be included in the final launch configuration of the Xbox 360 ( Gears of War was in development prior to the actual launch of the Xbox 360 in 2005). The extra boost in memory allowed EPIC studios to deliver a game that would set a standard for years to come.

Gears of War Ultimate edition, while still using the Unreal 3 Engine is a marvel to behold. Despite the campaign running at only 30fps ( Multiplayer runs at 60fps) it looks and feels like a XBOX One title . All the character models have been redesigned and the enviroments are bustinng out with enhanced lighting and particles. Playing the game makes you feel like you are experiencing the game for the first time. 

The only complaint I had was with the actual art direction for some of the character redesigns. For the  most part The Coalition ( The new studio that was born out of the former Devs when they left Epic Studios) have brought the over the top characters down to earth a bit. While still hulking ” Dude Bros” the cast now looks a little more realistic. Dom and Baird in particular have been reworked and while Baird looks a little less ragged , he just doesnt look the way I remember him. Dom is a tough one to put a finger on .The ultimate edition has thrown some extra weight onto his cheeks and he looks a little more ” over stylized” than his previous incarnation.Beyond these two minor gripes the game is otherwise flawless in its presentation.


I must admit that when the original Gears launched back in 2006 , I barely had an understanding of the benefits of using a professional grade gaming headset. TV speakers where the default  standard for me and it wasn’t until 2009 when I started refining my gaming rig that I came to understand just how awesome games could sound and the fact that game designers placed so much emphasis on that aspect of it.
Gears of War Ultimate edition wraps you up in its beautiful barrage of bombastic gunfire effects to its calm moments. All of its audio is delivered with pre-meditated accuracy and the games soundtrack is woven through its set pieces with intentional care.The biggest improvement I noticed was that the characters ” weight” was translated with audio much better than before. Every step you take has a solid thump to it and slamming into cover really sells the point that you are wearing a massive suit of body armor. Creature sounds are now more pronounced and even make the Locust stand out as a more frightening adversary this time around.


The one thing that Gears of War did when it launched was to redefine 3rd person shooters gameplay mechanics. Almost every shooter released after Gears of War has incorporated a cover system of some kind. The Ultimate edition has not messed with Gears’s tried and true ” Whack a mole” mechanics but instead it has refined the bad elements of the original. Getting stuck on pieces of game geography and struggling with your controller when the combat gets nasty is a thing of the past. While not fully embracing Gears of War 3’s more fluid and faster paced movement mechanics; Gears Ultimate is the Gears you remember with a touch of refinement sprinkled in.
I wish they had incorporated some of the series newer features like being able to use enemies as a meat shield or even being able to move while in a downed state so you can seek cover while a team mate rushes to revive you. The Coalition has stated publicly that they wanted to stay true to the Gears of War game we all played back in 2006 and not blur the lines between it and its subsequent sequels.I played through the Ultimate edition with my brother as a co op partner and that my friends is how you NEED to play Gears of War. Not only do you become more immersed with the games narrative but planning your attacks and forming strategies on the fly is what Gears Was built for. It remains one of the genre’s best examples of cooperative play to this day.


I approached component of Gears of War Ultimate Edition carefully. The original was a game that for the most part introduced me into the world of competitive video gaming ( If you don’t count my quarter plunking days at the local arcade playing Street Fighter 2 as a teenager). On the surface you would think that all they needed to do was slap a fresh coat of paint and pump up the frame rate and we would be golden.
In truth there are a lot of game play systems that have been tweaked and improved to enhance the overall feel of the game play and controls, and YES they did give it the new paint job and frame rate boost as mentioned above.
The movement and cover system have both been smoothed out and incorporate just enough of Gears of War 3’s fluidness and the original Gears to make it feel like its own .The most obvious upgrade is the fact that the game now runs at a buttery smooth 60 frames and man o man is it something to behold. Gears has never felt this great and going back to older the sequels clearly shows that Gears was meant to be played in the higher frame rate.

EDITORS NOTE: Gears of War Ultimate Edition runs it campaign at 30fps.

 The game comes complete with all of the maps that have ever been released in the original game and adds some additional content in the form of unlock able character skins pulled from Gears lore. The only jarring part of this is that some of the characters you can play as in multiplayer haven’t been introduced in Gears of War 1 yet and only have relevance if you have played the entire Gears saga ( I’m looking at you Adam Fenix).
The only negative aspect of the multiplayer is not so much of a strike against it in itself but rather a warning to new players and rusty veterans. Gears multiplayer has a passionate fan base and a VERY skilled community. If you aren’t able to take your licks and suffer defeat ALOT then you may want to stay clear. Multiplayer is challenging but very rewarding when you finally get the hang of it but unforgiving when you are on the journey to the top.


Its hard to write a review for a game that s so embedded in your heart and played a big role in your gaming history. Trying to be objective yet singing praise for it is a slippery slope but I can honestly say that Gears of War Ultimate Edition delivers big time. Its everything you expect from a remaster and a perfect ball of nostalgia ( albeit only 10 years worth). If you haven’t played the Gears of War saga this is the version you want to kick start your experience and a perfect way to prepare for Gears of War 4 later this year.


” Silent Night” Takes a Dark Turn

It is now less than 100 days until I get my hands on Tom Clancy’s The Division. March 8th will be a day almost as exciting as this Saturday when I see the new Star Wars movie ( YES I actually said that ).

It stands to reason that the ” Ubisoft Marketing machine” is going to be winding up and if the latest trailer is any indication of the tone and quality they are going for; I approve!


Remember that the official BETA for the Division has been pushed back to early 2016 so if you cant wait until March then you will get a taste just after the new year.

For now; enjoy ” Silent Night”


New Ghost in the Shell Game looks Better than Blops 3

There is definitely no shortage of first person shooters in the video game marketplace and Ghost in the Shell doesn’t look like its going to re invent the genre. It does however take elements from some of the newest games in the category and infuse them with some good old fashioned Anime aesthetics.

At first glance it appears to be a complete retooling of this years Call of Duty Black Ops 3 but in this case the futuristic setting and Cyber technology seems more at home.

If you arent familiar with the Ghost in the Shell franchise head over to and be prepared to get blown away.Its a good idea anyway because a feature length motion picture is in development starring  Scarlett Johansson.


” First Assault” is being released as a F2P shooter for PC in 2016  and you can check out the trailer below.

The Division: Building a Better Agent

If you haven’t been keeping up with The Division its time to head over to the official site and dig into all of the behind the scenes and community videos they have been releasing. In addition to screenshots they have been dolling out new footage and podcasts.

Everyone over here at Game Nexus are very excited to get our hands on the game in March ( remember the Beta starts in December) 2016 but for now we can only just nibble on these tid bits.

As a Online RPG game; The Division is putting a great emphasis on character development over simply just twitch shooting skills. The developers want you to invest in your character and really feel like you are a part of the ” post economic crash” game world they have created.

The article below comes from the Official Site and outlines how experience and skills will shape your experience in The Division.

2015_11 - IntelligenceAnnex8 - Web Picture


11/25/2015 02:25 PM

Hello, agents!

Last episode we took a look at the base level of Tom Clancy’s The Division by exploring the world. Now it’s time to build on that and delve into the life of the agents and learn how they’re able to adapt into a variety of different roles, scenarios, and playstyles.

To tackle this enormous topic, we called upon a bunch of talented developers including Game Designer Drew Rechner, Lead Economic Designer Andrada Greciuc, Senior Game Designer Marcus Rosengren, Senior Game Designer Matthieu Delisle, and Lead Character Artist Oskar Lundqvist to take some time off from their busy schedules and answer a few questions. We explored everything from what the experience systems provide for players, how our skill choices provide unique functionalities, the talents and perks system, and everything between. So relax, get comfortable, and keep reading!


Returning to the enemies who previously posed a barrier and easily disposing of them thanks to your higher level, new skills, and talents is the pinnacle of character advancement within The Division. Marcus explains the experience system perfectly, “It helps contextualize a player’s progression. Our brain uses contrasts all the time, so having levels gives you something to compare with.” Every adversary we encounter in The Division is tied to a level, just as our agents are, so naturally those who are of a higher level are more difficult and pose a much greater threat. However, with every level up your agent becomes more powerful and gains access to more advanced technology,  unlocking skill modifications along with talents to assist them with even greater challenges. If you aren’t prepared, your agent is revived upon death at a distant safe point, and regardless of where that is the path back to your encounter may be filled with new dangers. Choose your fights wisely as you can return at a later point with better equipment and skills!

Within the Dark Zone, players will collect an entirely new form of experience. Detached from the regular level experience, players gain Dark Zone experience more as a rank system rather than a level. Matthieu explains that with a higher rank you will gain access to superior equipment and crafting recipes at specific vendors, but it will also be a requirement to access the high value crates the agents will stumble upon throughout the Dark Zone. Unique to this experience type as well, you can also decrease in rank if you end up dying enough within the Dark Zone. Going rogue certainly has its risks: you will lose even more Dark Zone experience based on your rogue status, but is the potential loot reward from other agents worth the risk?


Do you like explosions, a more tactical and controlled approach, or do you prefer charging at an enemy with a riot shield? “Skills are one of the aspects of the game that help define the player’s role the most,” says Drew. Each one creates a unique strategic approach to encounters, tailored to your preferred playstyle. However, not all skills are available immediately. As agents travel through the world and complete missions, they become more diverse and gain access to more choices. Each skill can then equip an array of modifications. Whether it’s as simple as doing more damage or increasing the scan range, these modifications alter functions to fit a variety of situations. Similar to how you unlock skills, Andrada explains that modifications are made available through your mission progress. While some may take more time to gain access to than others, the two main skills you select will come down to personal preference and tactical advantages. When you have access to multiple choices, they can be swapped around as you see fit, so be sure to plan your approach!

Each skill also carries its own distinctive look. If you look closely at an agent, “you can visibly see the different skills that are selected,” says Oskar. Not only do the skills have a unique look when deployed, but they also impact the passive look of the agents through various visible gadgets. The choice is yours – a skill based on looks, or on functionality?


Whether you like to play solo, support a group of friends, or sit back and dish out damage with the biggest gun possible, each talent allows you to take that extra step needed toward specializing your playstyle. Similar to skill modifications, talents are unlocked through  your mission progress. They actively affect your prowess in situations to further adapt your agent based on your playstyle preference. Each talent provides a unique combat enhancement triggered through defined activities that assist you in overcoming a challenge. When you have unlocked every one of them, you can select and freely swap between them to explore a variety of options.


Andrada describes the function of perks as convenience enhancers. We, as agents, will feel ourselves progressing further as we complete more missions and unlock more perks. Once unlocked, perks are active and do not need to be triggered in any way. From increasing the number of items you can carry to additional crafting materials, each perk brings its own convenience that presents a sense of your agent’s progression within the world of The Division. However, unlocking all the perks is directly tied to your mission progress as well, so get to work!

We hope you enjoyed our look into the diverse and exciting progression of the agents as much as we did, and look forward to getting your hands on the upcoming beta! As always we love hearing from you guys so please stop by our Facebook,Twitter, Google+, our official forums, or join the conversation on Reddit and let us know what you think. Keep your eyes peeled for any future content!

Until next time!

—The Division Dev Team

@yannickbch – Community Developer

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