Bless our souls! The gaming industry has finally answered our cries for a new Next Gen Ninja Turtle Game . It has to be one of the most underused gaming properties of my generation. Now granted growing up in the 90’s I was subjected to a flurry of side scrolling beat em ups and Street Fighter rip off’s but since the Xbox/PS3 cycle we haven’t gotten anything.

To be fair, Ubisoft did release a ” tie in” game for the animated movie that released back in 2007 but since then the well has run dry.

Platinum Games has resurrected the franchise and given it a totally unique visual stamp that is their own. While treading the line between all; the various incarnations that currently exist in the marketplace ( comics, cartoons and movies).

Just to get us in the mood for a ” Shell of a good time” they have given us a full trailer, albeit composed of all cut scenes….or is it ?

 

Source: TMNT Mutants in Manhattan

 

Far Cry Primal Gameplay Walkthrough

Check out a comprehensive walk through of the upcoming Far Cry Primal Courtesy of  Developer Ubisoft.

Source: Far Cry


The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox game play, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth, and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.

Key Features:

– RISE ABOVE EXTINCTION
You will play as Takkar, a seasoned hunter and the last surviving member of your group. You have one goal: survival in a world where you are the prey.

– STONE AGE BY FAR CRY
This isn’t the Stone Age you thought you knew. This is the Stone Age with irreverence and mayhem. This is the Stone Age by Far Cry.

– A WORLD RULED BY GIANT BEASTS
After the last Ice Age, the glaciers retreated to leave behind a land blooming with nature and resources where humans and animals alike can thrive – provided they have what it takes to prove their dominance.

 

The Division gets Pre-Release DLC

It seems that whenever the game industry gets a new AAA release we also get the inevitable ” pre-order bonuses” and all sorts of incentive to plunk down our hard earned cash early, before the game even launches.
With that said it is refreshing  to see a developer give players an entirely FREE perk/bonus as part of its marketing campaign.

Ubisoft just released a 4 part mini series called ” The Division: Agent Origins” that has a VERY ” Walking Dead Vibe” to it.

About The Division Agent Origins:

Inspired by the groundbreaking video game and created in collaboration with innovative YouTube powerhouses CorridorDigital, RocketJump, and Devin Supertramp, Ubisoft proudly presents Tom Clancy’s The Division™: Agent Origins. This thrilling live action video series follows the lives of four agents of The Division as they’re activated and leap headfirst into the fight to save New York City.

Check out the great in game outfits to go along with this incredible live action series.


 

TOM CLANCY’S THE DIVISION™ Agent Origins BONUS DLC

Redeem this code, “AGENTORIGINS” to unlock your 4 Free Division Agent Gear Sets inspired by the video series! Each gear set will give your in-game Division Agent a unique look and includes skills that will help you take back New York!

To unlock these items simply visit the Official Site and follow the instructions. When prompted enter the code above and voila! When you log into the game in March your gear will be waiting.

 

How to get Immersed in a Great Video Game

I have been a gamer all my life. Not only video games but ALL games be it Table Top Role Playing, Collectable Card games or even Tactical Minature games . To me Video Games were a way for me to live out my imagination and they allowed me to take on the roles of super heroes, knights in shining armor ( ever wonder were I got my Gamertag from?) and larger than life heroes. Of course in the early years of the video gaming industry you had to extend a certainn amount of imagination when it came to the representation of said character on screen due to the graphical limitations of the hardware that was around back then. I remember playing  Atari’s Pitfall and pretending that I was Luke Skywalker running through Dagobah in Star Wars.pitfall2600Screen
As the years went on , video games became more and more realistic in its potrayal of the worlds and characters leaving less to the imagination and putting it all on the screen in front of us.
The something bad happened. The gaming community came to expect a certain level of quality from game developers. No longer content to experience games as they were made, we instead took to social media and blasted studios and developers for trivial things like graphical quality and gameplay systems even though everyone who made such comments lacked the technical ability to do better themselves.
In short the industry has become privialaged and spoiled and seem to think they DESERVE more and better experiences.
In recent years I have seen a trend where developers are creating ” scripted” trailers to promote their games. These trailers usually involve someone playing the game ( single player or multiplayer) and moving at a slower pace , giving players a chance t o absorb the game world around them and even movinng in the game enviroment in such a way that it is more akin to watching a movie versus the real world spastic manner in which most players traverse the enviroment when they get their hands on the game.
A perfect example of this is Tom Clancy’s The Division. When this game was unveiled to the public at E3 , we saw a small group of players walking through the streets of Manhattan interactig with the enviroment and talking to each other with a sense of actually being IN the game world. This created a very cool emersion and really did put viewers into the mindset of the game and created a very cool experience.
Here are some tips on how you can take your next gameplay session and get a little bit more emmersion out of it ( Not PVP games because as you know that is just pure chaos)

1: Take time and smell the roses.

Almost all modern games have a button or ability to run/sprint and or move faster than simple walking speed. This is both a blessing and a curse as you tend to move through the enviroments in an effort to get to your next quest location. Developers are now spending more time and resources building amazing worlds that are filled with little details designed to pull you into it.
Youll have plenty of time to run once the action ramps up. Take the quiet moments to appreciate the little things in life.

2: Watch the Cut Scenes

I cant stress how important it is to watch and listen to cut scenes when trying to get more oput of a game experience. I do have friends who simply hit “skip” everytime they are given the option and not just because they have already seen the cut scene or cinematic. Opt in at least once so that you can become more invested in the game. To me its like watching a movie and fast forwarding past all the talking just to get to the action scenes ( Imagine how much better a Michael Bay movie would be if we did that huh?). Resist the urge to skip a cinematic and just take the 30 seconds or so to get a little more attached to the game.
SMLXL

3: Read Everything

Sad as it may be, games have said goodbye to instruction booklets for the most part. Back when I was a younger gamer most games came with a robust manual that not only detailed the games controls but also a breakdown of the levels complete with pictures and in some cases strategy guides to help you.
Modern games now teach you how to play through ” tutorial missions” and intro chapters that guide you through the early stages of the game. These also serve to acquaint you with the game world and some of the lore accompanying it. You may find items littered around the environment ranging from things like Books, audio recordings or even links to an out of game source of info ( Destiny took a lot of hate by telling its EPIC story through the use of out of game ” Grimoire” cards that you had to go online to read/view)
While tedious these items will go a long way towards connecting you to the game your playing.
As games continue to evolve and deliver increasingly more immersive gamer’s will be faced with choices on how much they want to get out of their games. I for one appreciate the amount of love that goes into every video game and challenge all of you to think before you skip the next cut scene you see.

 

The Division: Agents Journey Trailer

Ubisoft  has released another sneak peak at its upcoming RPG/Shooter; The Division . Showcasing its game play and spectacular environments this time, the trailer gives a VERY good look at what a  ” post infection” Manhattan looks like and walks us through some of the challenges we will face when we dive into its world on March 8th.

Source: Ubisoft UK


 

Community Stream for Far Cry Primal

Ubisoft recently hosted a 2 hour Community Stream for their upcoming 2016 release; Far Cry Primal. I am actually very excited with this new direction they are going with the long running franchise.

Far Cry has always been associated with a modern survival scenario and giving the player the freedom to explore a vast open world. Past iterations have always involved gunplay of some kind but Primal looks to strip all of that away and take players back to basics…REALLY back to basics.


” Silent Night” Takes a Dark Turn

It is now less than 100 days until I get my hands on Tom Clancy’s The Division. March 8th will be a day almost as exciting as this Saturday when I see the new Star Wars movie ( YES I actually said that ).

It stands to reason that the ” Ubisoft Marketing machine” is going to be winding up and if the latest trailer is any indication of the tone and quality they are going for; I approve!


 

Remember that the official BETA for the Division has been pushed back to early 2016 so if you cant wait until March then you will get a taste just after the new year.

For now; enjoy ” Silent Night”

 

Destiny gets a Sparrow Racing League

It seems like a long time ago that Bungie launched The Taken King expansion for Destiny players craving something new and exciting for the holiday season. Not wanting the holidays season to go by without some sort of new Destiny content ; Bungie has announced the newest in its continual ” Drip Feed” content plans.
Welcome to Sparrow Racing !
At the risk of coming across as a know it all, I must say…I totally saw this coming.
Back when Bungie was finishing up its Halo run with REACH , they gave us a game mode called ” Mongoose Chace” which had players racing the franchises popular all terrain vehicle across various Forge created maps.
As soon as I played Destiny and got my first experience with the Destiny’s speederbike < complete with Return of the Jedi sound effects when you turn at high speeds> I knew this day would be coming.
Voila! 
Jump in on December 8th for a limited time only.

“Speed Kills, but it’s a fun way to go…” – Amanda Holliday

Sparrow Racing is coming to Destiny!
The Sparrow Racing League will welcome competitors to participate in a six-player free-for-all death race through enemy territory. After the update goes live on December 8th, visit Amanda Holliday in the Tower. She’ll be your Quartermaster for the event. Grab and quest and some bounties. Then, take your mark on the starting line. You might also check in with Tess. Eververse Trading will have some flair to make the event a little more fun, and a little more stylish.
The races run for three weeks. They conclude on December 29th. Good luck, and don’t be afraid to trade some paint with your friends.
Stay tuned to learn more. The Live Team will be sounding off about Sparrow Racing later on this afternoon in a brand new ViDoc.
Edit: Added ViDoc.

The Division: Building a Better Agent

If you haven’t been keeping up with The Division its time to head over to the official site and dig into all of the behind the scenes and community videos they have been releasing. In addition to screenshots they have been dolling out new footage and podcasts.

Everyone over here at Game Nexus are very excited to get our hands on the game in March ( remember the Beta starts in December) 2016 but for now we can only just nibble on these tid bits.

As a Online RPG game; The Division is putting a great emphasis on character development over simply just twitch shooting skills. The developers want you to invest in your character and really feel like you are a part of the ” post economic crash” game world they have created.

The article below comes from the Official Site and outlines how experience and skills will shape your experience in The Division.


2015_11 - IntelligenceAnnex8 - Web Picture

INTELLIGENCE ANNEX #8: BUILDING A BETTER AGENT

11/25/2015 02:25 PM

Hello, agents!

Last episode we took a look at the base level of Tom Clancy’s The Division by exploring the world. Now it’s time to build on that and delve into the life of the agents and learn how they’re able to adapt into a variety of different roles, scenarios, and playstyles.

To tackle this enormous topic, we called upon a bunch of talented developers including Game Designer Drew Rechner, Lead Economic Designer Andrada Greciuc, Senior Game Designer Marcus Rosengren, Senior Game Designer Matthieu Delisle, and Lead Character Artist Oskar Lundqvist to take some time off from their busy schedules and answer a few questions. We explored everything from what the experience systems provide for players, how our skill choices provide unique functionalities, the talents and perks system, and everything between. So relax, get comfortable, and keep reading!

THE GROUND LEVEL: EXPERIENCE

Returning to the enemies who previously posed a barrier and easily disposing of them thanks to your higher level, new skills, and talents is the pinnacle of character advancement within The Division. Marcus explains the experience system perfectly, “It helps contextualize a player’s progression. Our brain uses contrasts all the time, so having levels gives you something to compare with.” Every adversary we encounter in The Division is tied to a level, just as our agents are, so naturally those who are of a higher level are more difficult and pose a much greater threat. However, with every level up your agent becomes more powerful and gains access to more advanced technology,  unlocking skill modifications along with talents to assist them with even greater challenges. If you aren’t prepared, your agent is revived upon death at a distant safe point, and regardless of where that is the path back to your encounter may be filled with new dangers. Choose your fights wisely as you can return at a later point with better equipment and skills!

Within the Dark Zone, players will collect an entirely new form of experience. Detached from the regular level experience, players gain Dark Zone experience more as a rank system rather than a level. Matthieu explains that with a higher rank you will gain access to superior equipment and crafting recipes at specific vendors, but it will also be a requirement to access the high value crates the agents will stumble upon throughout the Dark Zone. Unique to this experience type as well, you can also decrease in rank if you end up dying enough within the Dark Zone. Going rogue certainly has its risks: you will lose even more Dark Zone experience based on your rogue status, but is the potential loot reward from other agents worth the risk?

TOOLS FOR SUCCESS: SKILLS

Do you like explosions, a more tactical and controlled approach, or do you prefer charging at an enemy with a riot shield? “Skills are one of the aspects of the game that help define the player’s role the most,” says Drew. Each one creates a unique strategic approach to encounters, tailored to your preferred playstyle. However, not all skills are available immediately. As agents travel through the world and complete missions, they become more diverse and gain access to more choices. Each skill can then equip an array of modifications. Whether it’s as simple as doing more damage or increasing the scan range, these modifications alter functions to fit a variety of situations. Similar to how you unlock skills, Andrada explains that modifications are made available through your mission progress. While some may take more time to gain access to than others, the two main skills you select will come down to personal preference and tactical advantages. When you have access to multiple choices, they can be swapped around as you see fit, so be sure to plan your approach!

Each skill also carries its own distinctive look. If you look closely at an agent, “you can visibly see the different skills that are selected,” says Oskar. Not only do the skills have a unique look when deployed, but they also impact the passive look of the agents through various visible gadgets. The choice is yours – a skill based on looks, or on functionality?

SPECIALIZING YOUR PLAYSTYLE: TALENTS AND PERKS

Whether you like to play solo, support a group of friends, or sit back and dish out damage with the biggest gun possible, each talent allows you to take that extra step needed toward specializing your playstyle. Similar to skill modifications, talents are unlocked through  your mission progress. They actively affect your prowess in situations to further adapt your agent based on your playstyle preference. Each talent provides a unique combat enhancement triggered through defined activities that assist you in overcoming a challenge. When you have unlocked every one of them, you can select and freely swap between them to explore a variety of options.

Talents

Andrada describes the function of perks as convenience enhancers. We, as agents, will feel ourselves progressing further as we complete more missions and unlock more perks. Once unlocked, perks are active and do not need to be triggered in any way. From increasing the number of items you can carry to additional crafting materials, each perk brings its own convenience that presents a sense of your agent’s progression within the world of The Division. However, unlocking all the perks is directly tied to your mission progress as well, so get to work!

We hope you enjoyed our look into the diverse and exciting progression of the agents as much as we did, and look forward to getting your hands on the upcoming beta! As always we love hearing from you guys so please stop by our Facebook,Twitter, Google+, our official forums, or join the conversation on Reddit and let us know what you think. Keep your eyes peeled for any future content!

Until next time!

—The Division Dev Team

@yannickbch – Community Developer

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