I thrive off of the social aspect of video gaming. One of the big reasons I started playing video games again on console was because of XBOX Live and its ability to connect me with gamer’s from around the world. ONLINE Gaming to me is the lifeblood of modern video gaming and is a natural extension of my younger years sitting in front of a TV with my buddy picking up the second controller and hitting start in a game of Street Fighter 2.
Since I started playing on XBOX Live I have navigated my way through the pro’s and cons of the service ( I have witnessed my share of ” kid rage” ) and even managed to connect with some great community’s along the way. Most of the time they have been centered around a specific game and as my interests in titles changed I would inevitably indoctrinate myself into the community’s associated with the “game de jour”.
One of focuses of developers this generation of consoles has been to put more of a focus on ” out of game” apps or companion apps that allow players to monitor their stats and get notifications while away from the game itself as well as form groups and community’s of your own.
Halo 5 Guardians is launching on October 27th and along with it 343 studios will be supporting it with “Spartan Companies” an extension of Halo Waypoint that promises to allow players to form a quasi clan/company of like minded players.
Over the years, Halo has enjoyed, or endured, depending on your perspective, all sorts of socially cohesive tools. But back in the day, through the moist mists of time to 2001, Halo wasn’t even online. You see back in 2001, Social Media referred to a dirty old newspaper that four hobos had slept in.
Back in the day, actual humans used to put hundreds of pounds of CRT televisions into cars and drive them across town to somebody’s wood-paneled basement, and blow out the circuit breakers by playing System Link games (imagine the internet as a series of ACTUAL tubes) right there with each other.
Well times have changed. Internets have improved. Sounds are surround. Televisions have transformed from leaden Cyberpunk fishtanks into wafer-thin slivers of ultra high definition perfection. All of which allows us to engage with other humans, but eschew the smells and jockeying for Fritos and position. But there was something to be said for having a crew. For being unified in a single spot by a shared love of the game. So the spirit of those days, odors included, partially inspired our new feature, Companies.
For the launch of Halo 5 and beyond, we wanted to give players a simple way to gather, to share identity, to plan games and to orbit and connect around Halo’s multiplayer experiences.
Companies is that center of gravity, and we’ve created a short video to help explain how it works, and how you can use it to meet, recruit and organize players and matches in a single, custom-created “Company”.
We want you to try the feature – and to incentivize you, you’ll receive a free REQ Pack for either joining or creating a Company (of at least four bros or brosephines). After you open the pack, head over to the Spartan Customization feature – which also just launched today. Customization will let you check out your new cosmetic goodness and select, equip and preview your armor like the selfish, vain peacock you are, but companies are really designed as a communal gathering place – and each Company includes its own private forum for setting up matches, scrimmage, practices, customs and Warzone sessions, as well as providing a clean, well-lit place for planning and strategy. Heck you can even find victims for your next Legendary co-op attempt.
You can check out your Company members’ stats and activity. You can customize what your Company looks like, with custom logos, colors and graphics. You can plan how your team is going to win the Halo World Championship, or simply how to avoid a chinful of Darjeeling. We’ll continue to support, improve and expand Companies, and we hope you have fun with it. And remember, deodorant and pants are optional.
Source: Halo Waypoint