Thus far gamer’s have been treated to some spectacular Star Wars Battlefront media. The marquee mode is the insanely intense ” Walker Assault” which allows us to live out our large scale epic battle fantasy’s from the movies. It stands to reason that if DICE has built a foundation for those types of engagements that they would cut us loose in smaller scale skirmishes as well. In fact the same approach was taken back in Battlefield 3 when players wanted a more ” Call of Duty esque” game mode. DICE rolled out Team Death match and it has become a staple of the Battlefield series since. Love it or Hate it or even debate its place in a Battlefield title at all, BLAST looks like it could very well be a …well …Blast!
Official EA announcement
When you’re hungry for a classic, challenging game mode within the Star Wars™ universe, there is one obvious choice: Blast.
Star Wars™ Battlefront’s™ Team Deathmatch mode, Blast, pits the Rebel and Imperial factions against each other with intense 10 versus 10 battles. If your team reaches 100 kills, or are ahead when the 10-minute round is over, you’ve won. Immediate, addictive, and exciting until the very last kill; that is our ambition with Blast.
Blast offers a lot of variety both in terms of gameplay and the unpredictable nature of the opposing team. Actual levels within the mode also happen to hold great variation as well.
Our Lead Level Designer Dennis Brännvall tells us about breathtaking sights within the mode that Star Wars fans will come across:
“One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”
To keep the action dense in this close-quarters mode, the Blast maps are not as vast as in other game modes. You should know that they are all specifically designed for the specific game mode in mind; in other words, these aren’t just smaller versions of maps used elsewhere. Brännvall notes that this variation is crucial and something that can be noticed in other ways too:
“Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you’ll definitely see a difference.”
As in other Star Wars Battlefront game modes, the key to success is choosing a hand with a weapon layout that suits you and the battle conditions. Also, you’ll find weapon pickups strewn across the map, and since there are no vehicles or Heroes & Villains joining the fight, the strategic value of these pickups is quite high.
“Whether you pick up a Droid™ scanning for nearby enemies or a turret that’ll control a zone for you, the pickups can really turn the tide of a Blast match,” says Brännvall. “They are not around every corner though, so keep your eyes peeled.”
If you’re a fan of deadly matches between two teams, or if you want to enjoy the core of the game’s multiplayer mode, jump into Blast when Star Wars Battlefront releases across the galaxy November 17th.
Source: Star Wars EA