A Destiny That Wasn’t Realized

” What Happened?” I ask myself as I sit here typing this. Destiny was a game we all wanted to love and whether it was our fault or the developers; we all had high hopes for this game. In short the Hype meter was off the scale.
We all had good reason to expect amazing things from Destiny. Developed by the studio that brought us one of the greatest console shooter of all time and a history of masterful game design; Destiny was supposed to be the Next Big shooter to usher in this new generation of hardware and gaming.

So what went wrong. I could write a whole article outlining all the things that Destiny didn’t get right as it pertains to the core PVE side of the game but rather than beat it up more than the rest of the internet already has; Ill instead endeavour to explain what it didnt get right in its suite of PVP offerings.
PVP is Destiny is called ” Crucible” cru·ci·ble,ˈkro͞osəb(ə)l/

  • a place or occasion of severe test or trial.
    “the crucible of combat”

This is actually a fitting name and just one example of how Bungie has infused the game with flavour. It also sounds better than ” Multiplayer lobby”. The Crucible is a blend of traditional competitive matches wound up in a nice little narrative wrapper. Players actually ” Travel” to the crucible in their spaceship and proceed to land in the Map with their team via a nifty little cutscene of them all standing at the ready.

Again Destiny has no shortage of flavour to embrace the player with, .even in its head to head game space.
So where did all of this go sideways?

Outside of a small amount of Maps and game modes Destiny’s biggest crime in the competitive gaming circle was/is the fact that to this day you cannot create a custom lobby to play against your rivals and or friend. Creating a team via the games Party system is all fine and dandy but matching your Fireteam up against a specific opponent of your choosing sadly isn’t in the cards.
This omission literally destroyed any chances of Destiny challenging its creators prodigal son’s legacy ( Halo).
One of the reasons Halo grew to prominence is that the first XBOX was able to LAN up and give players the option of connecting their consoles for direct head to head play. Future iterations of Halo and the newly introduced XBOX LIVE gave players freedom to connect to each other via private matches. It is because of these features that Halo became an E-Sport .
Everyone assumed that lightning would strike twice and that Bungie would replicate its success by allowing players that same choice with its new flagship game.

Many players will argue that the fact that the only way to play PVP in Destiny is via public matchmaking is irrelevant and that the game itself is broken to the point of its PVP offerings are simply too unbalanced to be considered a true competitive experience. There are arguments for and against that opinion but in reality if we had been given an extensive amount of tools in the form of custom lobbies; the player base could sculpt and shape its own rules and match settings.
This would have all but ensured that Destiny would have a life outside of its never ending grinding and cultivate a community that was slanted towards competitive play versus the World of Warcraft crowd looking for a MMO experience with Halo mechanics.

All is not lost however. While not announcing anything specific; Bungie has acknowledged the lack of private lobbies and by doing that the community is one step closer to one day seeing features like this implemented. the real question is whether or not anyone will actually care by the time that happens. In a crowded market where new games are landing in front of us every couple months Destiny may not have much longer to sink its hooks into us. The competitive community is already eyeing new experiences such as Rainbow Six, Evolve and of course the inevitable Halo 5 later this year.

Destiny was hyped and almost had us locked down but a first round fumble may have cost it the game.

Dwayne” EVO Knight” Morash

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